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AFleshOfBrilliance-TitleCard

The title card

A Flesh of Brilliance is the 47th episode of Action League Now!. It first premiered on the Kablam! episode, The Kablair! Witch Project on January 8. 2000.

Characters Present[]

Plot[]

The episode begins one night at the repository of knowledge, where the evil genius, Smarty Pants, and his robot are stealing all of the world's books and CDs. Smarty Pants says that once he steals all of the world's books and CDs, he will have enough knowledge to take over the world.

Bill the Lab Guy has heard about Smarty Pants' evil plan and, with the help of the Action League, hides the rest of the world's knowledge in the last place he would ever think to look: The Flesh's brain. The Flesh is tied to a table and a transference helmet is placed on his head. He thinks the helmet is a party hat and it's his birthday. Bill then turns on his machine, and the knowledge is placed in The Flesh's brain, whom The Chief and Bill decide to check on and see if their plan was a success. It was, as The Flesh is now smart, assuring them that he is okay and Madison is the capital of Wisconsin. He then asks The Chief and Bill if they want to play chess with him.

At Action Headquarters, Thundergirl, Stinky, and Meltman watch The Flesh program a VCR and are impressed with him. When The Chief returns, The Flesh tells him that he has programmed the VCR to record nothing but the History Channel (much to the disappointment of the rest of the League). The Chief then informs the League that they must stop Smarty Pants and save the world's knowledge, telling The Flesh to stay behind, as they can't put his knowledge at risk. The Flesh approves of this idea and tells The Chief that they can communicate through radios, which he built from a kit he ordered online. The Chief takes one of the radios, and The Flesh corrects his grammar, annoying him. As they leave, he asks Thundergirl, Stinky, and Meltman if they liked The Flesh better when he was dumb.

A few minutes later, at the National Archives, The Chief tells Thundergirl, Stinky, and Meltman about his plan, until The Flesh communicates on the radio to correct his grammar once more. The Chief is angry with The Flesh, and this attracts the attention of Smarty Pants, who is on top of the bookcase and programs his robot on the shelf below to push the books, which land on The Chief, Thundergirl, Stinky, and Meltman.

Later, at Smarty Pants' hideout, The Chief, Thundergirl, Stinky, and Meltman are trapped in a net hung above a blender. Meltman asks Smarty Pants why they're in the net, and Smarty Pants explains that he is going to destroy them. He then turns on the blender as The Chief yells that they hid the world's knowledge in a place he wouldn't think to look. Just then, The Flesh appears, and Smarty Pants traps him in a cage. The Chief is not happy with The Flesh, as he told him to stay at Headquarters. The Flesh claims that he finds it dull having the whole world's knowledge when he can't show it off to anyone. Smarty Pants asks The Chief if The Flesh is where all the knowledge is hidden, then asks The Flesh about the capital of Ohio. The Flesh correctly guesses, "Columbus", and Smarty Pants knows that he underestimated The Flesh and wonders if a game of chess will prove who has the superior intellect. The Flesh likes this idea and decides to propose a wager; if he wins, Smarty Pants has to set the League free. If Smarty Pants wins, he can have the rest of the world's knowledge.

One hour later, The Flesh appears to be in the lead, as Smarty Pants' king is in great danger. Smarty Pants observes that The Flesh plays very well, but he's not finished. He presses the button on the clock, which launches a pawn that lands on The Flesh's head, knocking all of the knowledge out of it and returning him to his normal low IQ. Smarty Pants is satisfied with his evil plan, but the rest of the League are terrified! The Narrator asks the viewers if the League will be destroyed or if a brainless Flesh will win the chess game, then tells them to stay tuned for part two.

In the second act, Smartypants tells The Flesh that his time is running out and to move a piece, or the League will be lowered into the blender. The Flesh sees his knight and, mistaking it for a horse, wants to ride it. As he jumps on it, he accidentally pushes his queen towards Smarty Pants' king. This causes The Flesh to win the game, and Smarty Pants grieves over having lost to an moron. The League then cheers for the Flesh's victory.

Later that day, after the League is set free and Smarty Pants is arrested, the League works to return the books and CDs to where they belong. The Chief tells Thundergirl, Stinky, and Meltman that it's good to have the old Flesh back. Stinky agrees with him as The Flesh tells his knight that he likes him, knocking him into a worker that is holding a rope some of the books are tied in. They land on The Chief, Thundergirl, Stinky, and Meltman, who wearily wish the Flesh was smart again, ending the episode.

Quotes[]

  • The Flesh: "I have successfully programmed the VCR..."
Thundergirl, Stinky, & Meltman: "Yay!"
The Flesh: "...to record nothing but the history channel."
Thundergirl, Stinky, & Meltman: "Boo!"
  • Narrator: "The best build, the best brain. Is it too good to be true? You bet your grey matter."

Previous Episode[]

Next Episode[]

Chief’s Phrase[]

”I want you quieter than a mute mouse in a monastery.”

Gallery[]

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